Visual Feedback Strategy Based on Serious Games for Therapy with T-FLEX Ankle Exoskeleton
Biosystems and Biorobotics, ISSN: 2195-3570, Vol: 27, Page: 467-472
2022
- 3Citations
- 7Captures
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Example: if you select the 1-year option for an article published in 2019 and a metric category shows 90%, that means that the article or review is performing better than 90% of the other articles/reviews published in that journal in 2019. If you select the 3-year option for the same article published in 2019 and the metric category shows 90%, that means that the article or review is performing better than 90% of the other articles/reviews published in that journal in 2019, 2018 and 2017.
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Book Chapter Description
Therapies with repetitive exercises can result in a lack of interest and motivation of the patient. Therefore, the inclusion of feedback strategies, such as serious games, evidences a significant improvement in those aspects. This paper presents the development and a preliminary validation with a healthy subject of a visual and interactive interface based on serious games for the rehabilitation of patients with ankle dysfunctions. The results show a high level of adaptation of the user to the interface and positive perception in this application.
Bibliographic Details
http://www.scopus.com/inward/record.url?partnerID=HzOxMe3b&scp=85109561643&origin=inward; http://dx.doi.org/10.1007/978-3-030-69547-7_75; https://link.springer.com/10.1007/978-3-030-69547-7_75; https://link.springer.com/content/pdf/10.1007/978-3-030-69547-7_75; https://dx.doi.org/10.1007/978-3-030-69547-7_75; https://link.springer.com/chapter/10.1007/978-3-030-69547-7_75
Springer Science and Business Media LLC
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