Comparative study: A case study in analyzing gamification between MindSnacks and Duolingo
JP Journal of Heat and Mass Transfer, ISSN: 0973-5763, Vol: 15, Issue: Special Issue 1, Page: 101-106
2018
- 1Citations
- 40Captures
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Example: if you select the 1-year option for an article published in 2019 and a metric category shows 90%, that means that the article or review is performing better than 90% of the other articles/reviews published in that journal in 2019. If you select the 3-year option for the same article published in 2019 and the metric category shows 90%, that means that the article or review is performing better than 90% of the other articles/reviews published in that journal in 2019, 2018 and 2017.
Citation Benchmarking is provided by Scopus and SciVal and is different from the metrics context provided by PlumX Metrics.
Article Description
The aim of this research is to analyze gamification between MindSnacks and Duolingo for their difference in course structures. A mathematical model of game refinement theory has been used to quantify the attractiveness. In this study, we have figured out some interpretation and derivation of both game progress models that result in the difference in the value of game refinement (GR-value). The differences in the number of milestones in both learning sets show an interpretation to GR-values in the aspect of learning achievement. The research is restricted as it only considers MindSnacks and Duolingo in language learning platform category. The study acknowledges the need for additional research on gamification in the serious environment and provides the practical implications on how to foresee the future of gamification in education domain.
Bibliographic Details
Pushpa Publishing House
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