Participation TV: Videogame archaeology and new media art

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in M. Swalwell & J. A. Wilson (eds.), The Pleasures of Computer Games, Vol: 0

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Wilson, Jason A.
book description
This chapter aims to extend the range of videogame archaeology by considering the relationship between the earliest video games and an artistic and creative milieu that pertained throughout the West and beyond in the 1960s and 1970s. The direct comparisons that are made between video games and new media art may run counter to the sense, which can be detected in the work of many artists and theorists, that video games are a problematic, reactionary counterpoint to the critical work of new media artists.