The Effect of Intergroup Contact in Gaming on Improving Empathetic Feelings and Reducing Stereotypes Toward Immigrants
2022
- 93Usage
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Example: if you select the 1-year option for an article published in 2019 and a metric category shows 90%, that means that the article or review is performing better than 90% of the other articles/reviews published in that journal in 2019. If you select the 3-year option for the same article published in 2019 and the metric category shows 90%, that means that the article or review is performing better than 90% of the other articles/reviews published in that journal in 2019, 2018 and 2017.
Citation Benchmarking is provided by Scopus and SciVal and is different from the metrics context provided by PlumX Metrics.
Metrics Details
- Usage93
- Downloads89
- Abstract Views4
Artifact Description
Video games have been designed and studied in the context of intergroup relations. Past studies have shown that overall gaming experience may induce empathy and reduce prejudice, however, the mechanism that leads to such an effect is not fully understood. The current study utilizes intergroup contact theory as a foundation to design a 2D game that allows mediated contact to occur through hiring and dialogue choices. It examines how perceived positive vs. negative contact valence with outgroup immigrant workers influences empathetic feelings and stereotypes toward immigrants. A user study of 81 adult players was conducted. Results showed that overall gameplay reduced negative stereotypes. Perceived positive contact predicts increased empathetic feelings and reduced negative stereotypes toward immigrants. However, there is no significant finding with regards to the influence of negative contact in the game. Implications and directions for further research are discussed
Bibliographic Details
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