PlumX Metrics
Embed PlumX Metrics

Hardware gimmick or cultural innovation? Technological, cultural, and social foundations of the Japanese video game industry

Research Policy, ISSN: 0048-7333, Vol: 32, Issue: 3, Page: 423-444
2003
  • 181
    Citations
  • 7
    Usage
  • 314
    Captures
  • 4
    Mentions
  • 1
    Social Media
Metric Options:   Counts1 Year3 Year

Metrics Details

  • Citations
    181
    • Citation Indexes
      172
      • CrossRef
        105
      • Academic Citation Index (ACI) - airiti
        1
    • Policy Citations
      9
      • Policy Citation
        9
  • Usage
    7
  • Captures
    314
  • Mentions
    4
    • References
      4
      • Wikipedia
        4
  • Social Media
    1
    • Shares, Likes & Comments
      1
      • Facebook
        1

Article Description

This paper examines the role of creative resources in the emergence of the Japanese video game industry. We argue that creative resources nurtured by popular cartoons and animation sector, combined with technological knowledge accumulated in the consumer electronics industry, facilitated the emergence of successful video game industry in Japan. First we trace the development of the industry from its origin to the rise of platform developers and software publishers. Then, knowledge and creative foundations that influenced the developmental trajectory of this industry are analyzed, with links to consumer electronics and in regards to cartoons and animation industry.

Provide Feedback

Have ideas for a new metric? Would you like to see something else here?Let us know