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Soft Shadow Rendering Algorithm Based on GPU's Shadow Line

Xitong Fangzhen Xuebao / Journal of System Simulation, ISSN: 1004-731X, Vol: 30, Issue: 4, Page: 1279-1286
2018
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Article Description

To solve the problem of soft shadow rendering algorithm on shaded body surfaces, a new algorithm based on shadow lines which can render better soft shadow with less cost computation overhead is presented. GPU is used to create shadow lines which include starting point, ending point and shading value. The computer shader (CS) is used to amend the shading value by inverse distance weighting function. In the phase of shadow rendering, the shadow lines dataset is used to calculate the current pixel's shading value by trigonometric interpolation. Experimental result shows that the algorithm can solve the soft shadow rendering problem effectively. It can not only meet the needs of real-time rendering, but also give out the flexible and adjustable soft shadows.

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