Tangible interaction as an aid for object navigation in 3D modeling
Page: 1-98
2016
- 33Usage
Metric Options: CountsSelecting the 1-year or 3-year option will change the metrics count to percentiles, illustrating how an article or review compares to other articles or reviews within the selected time period in the same journal. Selecting the 1-year option compares the metrics against other articles/reviews that were also published in the same calendar year. Selecting the 3-year option compares the metrics against other articles/reviews that were also published in the same calendar year plus the two years prior.
Example: if you select the 1-year option for an article published in 2019 and a metric category shows 90%, that means that the article or review is performing better than 90% of the other articles/reviews published in that journal in 2019. If you select the 3-year option for the same article published in 2019 and the metric category shows 90%, that means that the article or review is performing better than 90% of the other articles/reviews published in that journal in 2019, 2018 and 2017.
Citation Benchmarking is provided by Scopus and SciVal and is different from the metrics context provided by PlumX Metrics.
Example: if you select the 1-year option for an article published in 2019 and a metric category shows 90%, that means that the article or review is performing better than 90% of the other articles/reviews published in that journal in 2019. If you select the 3-year option for the same article published in 2019 and the metric category shows 90%, that means that the article or review is performing better than 90% of the other articles/reviews published in that journal in 2019, 2018 and 2017.
Citation Benchmarking is provided by Scopus and SciVal and is different from the metrics context provided by PlumX Metrics.
Metrics Details
- Usage33
- Abstract Views33
Thesis / Dissertation Description
This study introduced an interaction technique that used tangible interaction for 3D modeling. A hybrid interaction technique using a Kinect camera and a smartphone with a gyroscope was developed for the navigating objects in a 3D modeling software. It was then tested on 20 participants categorized as amateurs who had basic 3D/ CAD modeling experience and 20 participants categorized as the experts who had extensive experience working with the modeling software. This research study presents the need for existence of such interaction technique, gaps from the related previous studies, statistical findings from the current study and possible reasons for the results. The results concluded that the even though the hybrid interaction technique was efficient for both the participant categories and though there existed a statistical significance in efficiency for the amateur category, it did not provide a better user experience for the expert category and user experience for the amateur category was inconclusive. The study suggests that future studies and fine tuning of the current study could have a positive effect on the beginners in 3D modeling without causing a major impact for the experts.
Bibliographic Details
Provide Feedback
Have ideas for a new metric? Would you like to see something else here?Let us know