CoSIGN: A parallel algorithm for coordinated traffic signal control
IEEE Transactions on Intelligent Transportation Systems, ISSN: 1524-9050, Vol: 7, Issue: 4, Page: 551-564
2006
- 55Citations
- 650Usage
- 46Captures
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Example: if you select the 1-year option for an article published in 2019 and a metric category shows 90%, that means that the article or review is performing better than 90% of the other articles/reviews published in that journal in 2019. If you select the 3-year option for the same article published in 2019 and the metric category shows 90%, that means that the article or review is performing better than 90% of the other articles/reviews published in that journal in 2019, 2018 and 2017.
Citation Benchmarking is provided by Scopus and SciVal and is different from the metrics context provided by PlumX Metrics.
Metrics Details
- Citations55
- Citation Indexes55
- 55
- CrossRef38
- Usage650
- Downloads625
- Abstract Views25
- Captures46
- Readers46
- 46
Article Description
The problem of finding optimal coordinated signal timing plans for a large number of traffic signals is a challenging problem because of the exponential growth in the number of joint timing plans that need to be explored as the network size grows. In this paper, the game-theoretic paradigm of fictitious play to iteratively search for a coordinated signal timing plan is employed, which improves a system-wide performance criterion for a traffic network. The algorithm is robustly scalable to realistic-size networks modeled with high-fidelity simulations. Results of a case study for the city of Troy, MI, where there are 75 signalized intersections, are reported. Under normal traffic conditions, savings in average travel time of more than 20% are experienced against a static timing plan, and even against an aggressively tuned automatic-signal-retiming algorithm, savings of more than 10% are achieved. The efficiency of the algorithm stems from its parallel nature. With a thousand parallel CPUs available, the algorithm finds the plan above under 10 min, while a version of a hill-climbing algorithm makes virtually no progress in the same amount of wall-clock computational time. © 2006 IEEE.
Bibliographic Details
http://www.scopus.com/inward/record.url?partnerID=HzOxMe3b&scp=33845534549&origin=inward; http://dx.doi.org/10.1109/tits.2006.884617; http://ieeexplore.ieee.org/document/4019428/; http://xplorestaging.ieee.org/ielx5/6979/4019425/04019428.pdf?arnumber=4019428; https://ink.library.smu.edu.sg/sis_research/176; https://ink.library.smu.edu.sg/cgi/viewcontent.cgi?article=1175&context=sis_research
Institute of Electrical and Electronics Engineers (IEEE)
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