Adaptive Gameplay for Programming Practice
Proceeding for the 4th Annual International Conference on Computer Science Education: Innovation and Technology (CSEIT 2013), Page: 36-38
2013
- 344Usage
- 6Captures
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Example: if you select the 1-year option for an article published in 2019 and a metric category shows 90%, that means that the article or review is performing better than 90% of the other articles/reviews published in that journal in 2019. If you select the 3-year option for the same article published in 2019 and the metric category shows 90%, that means that the article or review is performing better than 90% of the other articles/reviews published in that journal in 2019, 2018 and 2017.
Citation Benchmarking is provided by Scopus and SciVal and is different from the metrics context provided by PlumX Metrics.
Metrics Details
- Usage344
- Downloads229
- Abstract Views115
- Captures6
- Readers6
Conference Paper Description
Over the past four years, we have collaborated to develop a set of online games to enable users to practice software languages in a self-directed manner and as part of a class. Recently we introduced a new adaptive difficulty feature that enables players to self-regulate the difficulty of the games they are playing to practice. These new features also provide additional information to further adapt the problem content to better meet the needs of the users.
Bibliographic Details
https://www.dropbox.com/s/hug21c4fcly1s7j/CSEIT%202013_Paper%206.pdf; http://dx.doi.org/10.5176/2251-2195_cseit13.22; https://ink.library.smu.edu.sg/sis_research/2045; https://ink.library.smu.edu.sg/cgi/viewcontent.cgi?article=3046&context=sis_research; https://dx.doi.org/10.5176/2251-2195_cseit13.22; https://www.dropbox.com/scl/fi/wtnx269ps83vv22lxasil/CSEIT-2013_Paper-6.pdf?rlkey=3tjon8a3emf1a93h1nj3b5t31
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