Aesthetic experience and acceptance of human computation games
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), ISSN: 1611-3349, Vol: 9469, Page: 264-273
2015
- 4Citations
- 54Usage
- 9Captures
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Metrics Details
- Citations4
- Citation Indexes4
- Usage54
- Downloads36
- Abstract Views18
- Captures9
- Readers9
Conference Paper Description
Human computation games (HCGs) are applications that leverage games to solve computational problems that are out reach of the capacity of computers. Game aesthetics are critical for HCG acceptance, and the game elements should motivate users to contribute time and effort. In this paper, we examine the effect of aesthetic experience on intention to use HCGs. A between-subjects experiment was conducted to compare a HCG and a human computation system (HCS). Results demonstrated that HCGs provided a greater sense of aesthetic experience and attracted more intentional usage than HCSs. Implications of this study are discussed.
Bibliographic Details
http://www.scopus.com/inward/record.url?partnerID=HzOxMe3b&scp=84952060499&origin=inward; http://dx.doi.org/10.1007/978-3-319-27974-9_28; http://link.springer.com/10.1007/978-3-319-27974-9_28; http://link.springer.com/content/pdf/10.1007/978-3-319-27974-9_28; https://ink.library.smu.edu.sg/sis_research/3106; https://ink.library.smu.edu.sg/cgi/viewcontent.cgi?article=4106&context=sis_research; https://dx.doi.org/10.1007/978-3-319-27974-9_28; https://link.springer.com/chapter/10.1007%2F978-3-319-27974-9_28
Springer Science and Business Media LLC
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