Comics as an Inclusive Medium for Visually Impaired Readers: An Informative Podcast
2021
- 114Usage
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Example: if you select the 1-year option for an article published in 2019 and a metric category shows 90%, that means that the article or review is performing better than 90% of the other articles/reviews published in that journal in 2019. If you select the 3-year option for the same article published in 2019 and the metric category shows 90%, that means that the article or review is performing better than 90% of the other articles/reviews published in that journal in 2019, 2018 and 2017.
Citation Benchmarking is provided by Scopus and SciVal and is different from the metrics context provided by PlumX Metrics.
Example: if you select the 1-year option for an article published in 2019 and a metric category shows 90%, that means that the article or review is performing better than 90% of the other articles/reviews published in that journal in 2019. If you select the 3-year option for the same article published in 2019 and the metric category shows 90%, that means that the article or review is performing better than 90% of the other articles/reviews published in that journal in 2019, 2018 and 2017.
Citation Benchmarking is provided by Scopus and SciVal and is different from the metrics context provided by PlumX Metrics.
Metrics Details
- Usage114
- Abstract Views90
- Downloads21
- Plays3
Lecture / Presentation Description
This informative podcast aims to address the critique that comics are not inclusive to visually impaired readers. This format was chosen to be accessible to visually impaired readers, but also to show non-visually impaired readers an alternative information delivery method. This aids in giving listeners specific examples in which they can attempt to relate to visually impaired comic readers and understand our claims. The podcast explores three of the main methods that are currently in use to make comics more accessible. These include audio comics, tactile comics, and digital comics. The challenges of accessibility, where to find comics for visually impaired readers, and creators that are embracing new technology in their creation of comics are also examined.
Bibliographic Details
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