Slot Machine Preferences and Self-Rules
Vol: 2, Issue: 1
2008
- 155Usage
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Example: if you select the 1-year option for an article published in 2019 and a metric category shows 90%, that means that the article or review is performing better than 90% of the other articles/reviews published in that journal in 2019. If you select the 3-year option for the same article published in 2019 and the metric category shows 90%, that means that the article or review is performing better than 90% of the other articles/reviews published in that journal in 2019, 2018 and 2017.
Citation Benchmarking is provided by Scopus and SciVal and is different from the metrics context provided by PlumX Metrics.
Metrics Details
- Usage155
- Downloads109
- Abstract Views46
Article Description
The present study was a replication and extension of Zlomke and Dixon (2006) investigating the impact of contextually trained discriminations on slot-machine gambling. In each of two experiments, 20 participants were exposed to two con-currently available slot-machines differing only in color. Thus, Experiment 1 was a replication, while in Experiment 2 we included an instruction to ensure that the participants attended to all of the onscreen stimuli. Following a pretest of slot machine preferences, a nonarbitrary relational training and testing proce-dure was used to establish contextual functions of MORE-THAN and LESS-THAN for two cues. After relational training the participants were exposed to a posttest identical to the pretest. The results of Experiment 1 showed that only a small number of the participants allocated their posttest responses to the slot machine that shared nonarbitrary properties with the contextual cue for MORE-THAN. In Experiment 2, the posttest showed that an increased number of partic-ipants who reported having attended to the contextual stimulus increased their preference to gamble on the yellow slot machine.
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