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Role-playing Game Based Learning, EFL Curriculum

2016
  • 0
    Citations
  • 3,111
    Usage
  • 0
    Captures
  • 0
    Mentions
  • 69
    Social Media
Metric Options:   Counts1 Year3 Year

Metrics Details

Thesis / Dissertation Description

The following is a proposed curriculum design for an intensive English theme-based immersion program designed for use in Korean post-secondary education. It is designed to address three deficits within the EFL classroom; lack of significant increase in English ability, self-efficacy and motivation to study English.This curriculum has a foundation in five main parts; Korean culture and social identity; Types of possible second language acquisition programs, Collaborative and Task Based learning; Bronfrenbrenner’s Ecological Systems Theory; and Gamification and Role Playing Game Based Learning.First I will discuss relevant literature, second I will present a proposed approach to learning based on the theories discussed in part I. Next I will present a curriculum based on the learning approach described in part II. In part III, I will demonstrate a sample curriculum for a proposed camp that addresses the three deficits listed above.

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