AE2 Commander: Simulation and serious games in the online cultural heritage space
2011
- 224Usage
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Example: if you select the 1-year option for an article published in 2019 and a metric category shows 90%, that means that the article or review is performing better than 90% of the other articles/reviews published in that journal in 2019. If you select the 3-year option for the same article published in 2019 and the metric category shows 90%, that means that the article or review is performing better than 90% of the other articles/reviews published in that journal in 2019, 2018 and 2017.
Citation Benchmarking is provided by Scopus and SciVal and is different from the metrics context provided by PlumX Metrics.
Metrics Details
- Usage224
- Abstract Views224
Article Description
In 2009, the School of Computer and Security Science, Edith Cowan University, won an Ian Maclean Award to research the role of computer simulation in the archives online space.1 The grant was used to build an authentic World War I role-play game called AE2 Commander, based on the exploits of the World War I Australian submarine AE2.2 AE2 Commander is being used to research the application of serious gaming technologies and methods in the archives online space and to foster understanding of how original sources might be used as part of computer simulation and serious gaming. In this article, the authors explore the application of computer simulation and gaming technologies to archives online.
Bibliographic Details
Australian Society of Archivists Inc.
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