Interactive Fictional Characters as Causally Active Abstract Artifacts
2024
- 84Usage
Metric Options: CountsSelecting the 1-year or 3-year option will change the metrics count to percentiles, illustrating how an article or review compares to other articles or reviews within the selected time period in the same journal. Selecting the 1-year option compares the metrics against other articles/reviews that were also published in the same calendar year. Selecting the 3-year option compares the metrics against other articles/reviews that were also published in the same calendar year plus the two years prior.
Example: if you select the 1-year option for an article published in 2019 and a metric category shows 90%, that means that the article or review is performing better than 90% of the other articles/reviews published in that journal in 2019. If you select the 3-year option for the same article published in 2019 and the metric category shows 90%, that means that the article or review is performing better than 90% of the other articles/reviews published in that journal in 2019, 2018 and 2017.
Citation Benchmarking is provided by Scopus and SciVal and is different from the metrics context provided by PlumX Metrics.
Example: if you select the 1-year option for an article published in 2019 and a metric category shows 90%, that means that the article or review is performing better than 90% of the other articles/reviews published in that journal in 2019. If you select the 3-year option for the same article published in 2019 and the metric category shows 90%, that means that the article or review is performing better than 90% of the other articles/reviews published in that journal in 2019, 2018 and 2017.
Citation Benchmarking is provided by Scopus and SciVal and is different from the metrics context provided by PlumX Metrics.
Metrics Details
- Usage84
- Downloads55
- Abstract Views29
Thesis / Dissertation Description
Abstract artifacts are entities without spatial locations brought into existence from intentional creative acts. Examples include fictional characters, musical works, stories, or languages. I argue that abstract artifacts can be causally active. I will demonstrate the validity of this claim with a case study: interactive fictional characters, or IFCs, which include non-playable characters and playable characters from tabletop roleplaying games like Dungeons and Dragons (D&D). Any theories about the nature of abstract artifacts must include this type of interactive entity. This paper will present the various arguments regarding whether abstract artifacts have causal capabilities and determine if these arguments apply to IFCs. Any theory that considers how an abstract artifact may or may not be causally active must apply to all abstract artifacts. Ultimately, I argue that not all abstract artifacts can be causally inert because such entities as IFCs prove that there is a case for some causal activity.
Bibliographic Details
Provide Feedback
Have ideas for a new metric? Would you like to see something else here?Let us know