Using multi-user virtual environments (MUVE) in nursing education
2016
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Example: if you select the 1-year option for an article published in 2019 and a metric category shows 90%, that means that the article or review is performing better than 90% of the other articles/reviews published in that journal in 2019. If you select the 3-year option for the same article published in 2019 and the metric category shows 90%, that means that the article or review is performing better than 90% of the other articles/reviews published in that journal in 2019, 2018 and 2017.
Citation Benchmarking is provided by Scopus and SciVal and is different from the metrics context provided by PlumX Metrics.
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Lecture / Presentation Description
Session presented on Sunday, November 8, 2015:Multi-user virtual environments have been called the most important teaching innovation of the 21st century. An outgrowth of multiuser gaming, MUVEs are not games, but rather three dimensional virtual worlds in which multiple users can interact in their avatar forms. When used for learning purposes, MUVE environments can be a useful form of simulation learning that can easily and inexpensively offer a wise variety of learning activities. The purpose of this oral presentation will be to introduce and describe MUVE learning, including its history, development, and pedagogical advantages over traditional learning methodologies. Second Life, the largest free, public MUVE will be described in detail. On the basis of data from over 400 nursing learning activities, the presenter will review four general types of MUVE learning activities, and review the literature for what is known about learning outcomes in MUVE learning. The presentation will concude with an explaination of best practices for MUVE learning in nursing.
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