TOWARD AN UNDERSTANDING OF THE INFLUENCES OF MEANINGFUL FRAMING ON USER PARTICIPATION IN A GAMIFIED INFORMATION SYSTEM

Publication Year:
2016
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Downloads 84
Abstract Views 58
Repository URL:
http://aisel.aisnet.org/ecis2016_rip/71
Author(s):
Tang, Jian; Prestopnik, Nathan R.
Tags:
Gamification; Meaningful Framing; Stimulus-Organism-Response; Citizen Science
conference paper description
Gamification with meaningful framing is a diegetic gamification approach that goes beyond points, badges, and leaderboards. Diegesis – the notion of connecting elements of the game, including tasks, narratives and stories – can help to imbue even very work-centric games with fantasy and a meaning-ful framing. This study proposes to investigate the influences of such meaningful framing, including meaningful framing of the game and the meaningful framing of the task, on users’ participation in a gamified information system. We apply the S-O-R framework to construct interrelationships among a story-based game environment, user engagement, and player behaviors and propose a research model with hypotheses. We aim to uncover the role of story-based gamification in information systems re-search and encourage more research investigations in this direction.