Load balancing in online games.

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Repository URL:
https://digitalcommons.wpi.edu/mqp-all/4806; https://digitalcommons.wpi.edu/cgi/viewcontent.cgi?article=5805&context=mqp-all
Livak, Thomas Michael
Worcester Polytechnic Institute
Computer Science
artifact description
Many online games today require a tremendous amount of processing power, and most companies use load balancing systems to implement their servers. However, online games have several requirements and features that differ from those of traditional load balancing systems. The goal of this project is to develop a load balancing system specifically designed for online games and then determine the effectiveness of the system.