Blended Media: Student-Generated Mash-ups to Promote Engagement with Science Content

Citation data:

International Journal of Mobile and Blended Learning, ISSN: 1941-8647, Vol: 8, Issue: 3, Page: 35-48

Publication Year:
2016
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Citations 2
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Repository URL:
https://ro.uow.edu.au/sspapers/2908
DOI:
10.4018/ijmbl.2016070103
Author(s):
Hoban, Garry F; Nielsen, Wendy S; Hyland, Christopher J. T
Publisher(s):
IGI Global
Tags:
Computer Science; Social Sciences; promote; engagement; science; content; media; blended; student; generated; mash; ups; Education; Social and Behavioral Sciences
article description
The aim of this study was to gather university student perspectives on a new type of assessment task requesting them to create "blended media". Blended media is a new form of student-generated multimedia whereby students devise a narration or voiceover to explain a science concept complemented by any combination of visuals such as video, animation or still images that are original or created by others to enhance the explanation. In the assessment task all the students successfully made a blended media product in their own time using their own technology and only requiring one session of media instruction. Surprisingly, the three case students who volunteered to be interviewed stated that they had never made a media product for a science assignment before and enjoyed creating this new form of assignment because they found it engaging and interesting. It also required them to represent content in new ways. Blended media is an innovative way for students to make digital media that engages them with content and as an assessment task could be used in any subject.