Gaming and Technical Learning - Bridging the Gap.

Publication Year:
2010
Usage 19
Abstract Views 19
Repository URL:
https://scholarspace.jccc.edu/c2c_sidlit/2010/session4/2
Author(s):
Waters, George
Tags:
Education
artifact description
Even though adults are driven to learn by more immediate needs, presenting technical content in a creative and fun way is often proven to enhance learning. This session explores easy to adapt techniques that are sure to make your computer-based instruction fun and engaging while still meeting the compliance, policy-driven needs of your organization.