The effects of on-line math games and e-books use on elementary student achievement

Citation data:

UNI ScholarWorks, University of Northern Iowa, Rod Library

Publication Year:
2014
Usage 55
Downloads 46
Abstract Views 9
Repository URL:
https://scholarworks.uni.edu/grp/152
Author(s):
Carnahan, Mel
Tags:
Education; Elementary--Computer games; Games in mathematics education; Electronic books; Educational games; Mathematics--Study and teaching (Elementary); Mathematical recreations;
paper description
Game-based learning and the use of e-books is becoming increasingly more supported in classrooms as methods of increasing both student engagement and student achievement in all curricular areas. The purpose of this literature review is to examine current research on the effects of online math games and e-books on elementary student engagement and academic achievement. Over thirty peer-reviewed journal articles published in the last ten years are critically reviewed and analyzed. The findings show that online game-based learning and e-books can be effective tools within the confines of the elementary classroom, as long as careful consideration is given to student learning attitudes, how the e-books and online games are integrated into the curriculum, and the fidelity in which these programs are being used. Recommendations for educators are given for future inclusion of online game-based learning and digital texts in their own classrooms.