Co-diseño in-situ de Juegos Móviles usando una aproximación con recursos de Design Thinking
Enfoque UTE, ISSN: 1390-6542, Vol: 11, Issue: 1, Page: 1-14
2020
- 9Usage
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Example: if you select the 1-year option for an article published in 2019 and a metric category shows 90%, that means that the article or review is performing better than 90% of the other articles/reviews published in that journal in 2019. If you select the 3-year option for the same article published in 2019 and the metric category shows 90%, that means that the article or review is performing better than 90% of the other articles/reviews published in that journal in 2019, 2018 and 2017.
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Example: if you select the 1-year option for an article published in 2019 and a metric category shows 90%, that means that the article or review is performing better than 90% of the other articles/reviews published in that journal in 2019. If you select the 3-year option for the same article published in 2019 and the metric category shows 90%, that means that the article or review is performing better than 90% of the other articles/reviews published in that journal in 2019, 2018 and 2017.
Citation Benchmarking is provided by Scopus and SciVal and is different from the metrics context provided by PlumX Metrics.
Article Description
Resumen: El aporte de este trabajo es explorar cómo abordar experiencias de co-diseño in-situ de Juegos Móviles basados en posicionamiento en espacios cerrados (por ejemplo, un edificio), describiendo las lecciones aprendidas sobre esta temática. En este trabajo se presenta un framework conceptual para el co-diseño in-situ de Juegos Móviles basados en posicionamiento para espacios cerrados con el objetivo de ayudar a los facilitadores a abordar este tipo de experiencias con recursos útiles (por ejemplo, recursos de Design Thinking). Usando este framework, se presenta una experiencia de co-diseño in-situ de un Juego Móvil basado en posicionamiento en un espacio cerrado; para algunas etapas se utilizó una herramienta de autor que permite co-diseñar in-situ cuáles son los lugares relevantes para una aplicación. A partir de esta experiencia, se extendió la herramienta de autor para poder crear un tipo particular de Juego Móvil basado en posicionamiento. En este trabajo se presenta esta extensión junto con una prueba de conceptos que muestra cómo un juego co-diseñado in-situ con esta extensión fue usado por usuarios finales.
Bibliographic Details
http://scielo.senescyt.gob.ec/scielo.php?script=sci_arttext&pid=S1390-65422020000100001&lng=en&tlng=en; http://scielo.senescyt.gob.ec/scielo.php?script=sci_abstract&pid=S1390-65422020000100001&lng=en&tlng=en; http://scielo.senescyt.gob.ec/scielo.php?script=sci_arttext&pid=S1390-65422020000100001; http://scielo.senescyt.gob.ec/scielo.php?script=sci_abstract&pid=S1390-65422020000100001; http://dx.doi.org/10.29019/enfoque.v11n1.586
Universidad Tecnológica Equinoccial
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