Optimization of Cultural Heritage Virtual Environments for Gaming Applications
Advances in Intelligent Systems and Computing, ISSN: 2194-5365, Vol: 1129 AISC, Page: 353-371
2020
- 2Citations
- 15Captures
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Example: if you select the 1-year option for an article published in 2019 and a metric category shows 90%, that means that the article or review is performing better than 90% of the other articles/reviews published in that journal in 2019. If you select the 3-year option for the same article published in 2019 and the metric category shows 90%, that means that the article or review is performing better than 90% of the other articles/reviews published in that journal in 2019, 2018 and 2017.
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Conference Paper Description
Serious games are games with a purpose beyond entertainment and are widely acknowledged as fruitful tools for learning and developing skills across multiple domains, including educational enhancement. In the last few years, the world of serious games has widely increased. The use of these types of games can aid in classrooms to not only help the students learn concepts but also to improve their motivation to do so. However, designing games necessitates very specialized personnel and the process can often be costly and slow. The adaptions of the design to the implantation phase are also difficult and the process needs more focus. The challenge of this study was to create a game within the confines of cultural heritage and preservation that was an adventure game as well, available on any platform with a friendly user interface and free to download on the web. To achieve this great goal, it was necessary to overcome the limits and problems due to the virtual environment starting from 3D acquisition and finishing with image stability. In this paper, we show the flowchart and methodology for the optimization of a cultural heritage virtual environment for gaming applications.
Bibliographic Details
http://www.scopus.com/inward/record.url?partnerID=HzOxMe3b&scp=85081630030&origin=inward; http://dx.doi.org/10.1007/978-3-030-39445-5_27; http://link.springer.com/10.1007/978-3-030-39445-5_27; http://link.springer.com/content/pdf/10.1007/978-3-030-39445-5_27; https://dx.doi.org/10.1007/978-3-030-39445-5_27; https://link.springer.com/chapter/10.1007/978-3-030-39445-5_27
Springer Science and Business Media LLC
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