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It’s Good to Explore: Investigating Silver Pathways and the Role of Frustration During Game-Based Learning

Communications in Computer and Information Science, ISSN: 1865-0937, Vol: 1831 CCIS, Page: 497-503
2023
  • 2
    Citations
  • 0
    Usage
  • 5
    Captures
  • 0
    Mentions
  • 0
    Social Media
Metric Options:   Counts1 Year3 Year

Metrics Details

Conference Paper Description

Game-based learning offers rich learning opportunities, but open-ended games make it difficult to identify struggling students. Prior work compares student paths to a single expert’s “golden path.” This effort focuses on efficiency, but additional pathways may be required for learning. We examine data from middle schoolers who played Crystal Island, a learning game for microbiology. Results show higher learning gains for students with exploratory behaviors, with interactions between prior knowledge and frustration. Results have implications for designing adaptive scaffolding for learning and affective regulation.

Bibliographic Details

Nidhi Nasiar; Andres F. Zambrano; Jaclyn Ocumpaugh; Stephen Hutt; Alexis Goslen; Jonathan Rowe; James Lester; Nathan Henderson; Eric Wiebe; Bradford Mott; Kristy Boyer

Springer Science and Business Media LLC

Computer Science; Mathematics

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