Efficient Emotional Talking Head Generation via Dynamic 3D Gaussian Rendering
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), ISSN: 1611-3349, Vol: 15036 LNCS, Page: 80-94
2025
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Example: if you select the 1-year option for an article published in 2019 and a metric category shows 90%, that means that the article or review is performing better than 90% of the other articles/reviews published in that journal in 2019. If you select the 3-year option for the same article published in 2019 and the metric category shows 90%, that means that the article or review is performing better than 90% of the other articles/reviews published in that journal in 2019, 2018 and 2017.
Citation Benchmarking is provided by Scopus and SciVal and is different from the metrics context provided by PlumX Metrics.
Conference Paper Description
The synthesis of talking heads with outstanding fidelity, lip synchronization, emotion control, and high efficiency has received lots of research interest in recent years. While some current methods can produce high-fidelity videos in real-time based on NeRF, they are still constrained by computational resources and struggle to achieve accurate emotion control. To tackle these challenges, we propose Emo-Gaussian, a method for generating talking heads based on 3D Gaussian Splatting. In our method, a Gaussian field is utilized to model a specific character. We condition the opacity and color information on audio and emotion inputs, dynamically rendering and optimizing the 3D Gaussians, thus effectively achieving the modeling of the dynamic variations of the talking head. As for the emotion input, we introduce an emotion control module, which utilizes a pre-trained CLIP model to extract emotional priors from images of individuals. These priors are then integrated with an attention mechanism to provide emotion guidance for the process of generating talking heads. Quantitative and qualitative experiments demonstrate the superiority of our method over previous approaches in terms of image quality, lip synchronization, and emotion control, meanwhile exhibiting high efficiency compared to previous state-of-the-art methods.
Bibliographic Details
http://www.scopus.com/inward/record.url?partnerID=HzOxMe3b&scp=85209394745&origin=inward; http://dx.doi.org/10.1007/978-981-97-8508-7_6; https://link.springer.com/10.1007/978-981-97-8508-7_6; https://dx.doi.org/10.1007/978-981-97-8508-7_6; https://link.springer.com/chapter/10.1007/978-981-97-8508-7_6
Springer Science and Business Media LLC
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