A semantic-based approach to digital content placement for immersive environments
Visual Computer, ISSN: 0178-2789, Vol: 39, Issue: 12, Page: 5989-6003
2023
- 11Captures
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Example: if you select the 1-year option for an article published in 2019 and a metric category shows 90%, that means that the article or review is performing better than 90% of the other articles/reviews published in that journal in 2019. If you select the 3-year option for the same article published in 2019 and the metric category shows 90%, that means that the article or review is performing better than 90% of the other articles/reviews published in that journal in 2019, 2018 and 2017.
Citation Benchmarking is provided by Scopus and SciVal and is different from the metrics context provided by PlumX Metrics.
Metrics Details
- Captures11
- Readers11
- 11
Article Description
This paper presents a semantic-based interactive system that enables virtual content placement using natural language. We propose a novel computational framework composed of three components including 3D reconstruction, 3D segmentation, and 3D annotation. Based on the framework, the system can automatically construct a semantic representation of the environment from raw point cloud data. Users can then assign virtual content to a specific physical location by referring to its semantic label. Compared with traditional projection mapping which may involve tedious manual adjustments, the proposed system can facilitate intuitive and efficient manipulation of virtual content in immersive environments through speech inputs. The technical evaluation and user study results show that the system can provide users with accurate semantic information for effective virtual content placement at room scale.
Bibliographic Details
Springer Science and Business Media LLC
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