Customizing blendshapes to capture facial details
Journal of Supercomputing, ISSN: 1573-0484, Vol: 79, Issue: 6, Page: 6347-6372
2023
- 1Citations
- 9Captures
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Example: if you select the 1-year option for an article published in 2019 and a metric category shows 90%, that means that the article or review is performing better than 90% of the other articles/reviews published in that journal in 2019. If you select the 3-year option for the same article published in 2019 and the metric category shows 90%, that means that the article or review is performing better than 90% of the other articles/reviews published in that journal in 2019, 2018 and 2017.
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Article Description
Blendshape technique is an effective tool in the computer facial animation. Every character requires its own unique blendshapes to cover numerous facial expressions in the Visual Effects industry. Despite outstanding advances in this area, existing techniques still need a professional artist’s intuition and complex hardware. In this paper, we propose a framework for customizing blendshapes to capture facial details. The suggested method primarily consists of two stages: Blendshape generation and Blendshape augmentation. In the first stage, localized blendshapes are automatically generated from real-time captured faces with two methods: linear regression and an autoencoder Han (in: IEEE International Conference on Big Data and Smart Computing (BigComp) 2021) (2021). In our experiment, face construction with the former outperforms that of the later method. However, generated blendshapes are slightly missing the source features, especially mouth movements. To overcome this, in the last stage, we extend Han (in: IEEE International Conference on Big Data and Smart Computing (BigComp) 2021), (2021) by adding a blendshape incrementally to minimize erroneous expression transfer.
Bibliographic Details
Springer Science and Business Media LLC
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