The Motivation to Play Scale (MOPS) - introducing a validated measure of gaming motivation
Current Psychology, ISSN: 1936-4733, Vol: 43, Issue: 39, Page: 31068-31080
2024
- 1Citations
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Example: if you select the 1-year option for an article published in 2019 and a metric category shows 90%, that means that the article or review is performing better than 90% of the other articles/reviews published in that journal in 2019. If you select the 3-year option for the same article published in 2019 and the metric category shows 90%, that means that the article or review is performing better than 90% of the other articles/reviews published in that journal in 2019, 2018 and 2017.
Citation Benchmarking is provided by Scopus and SciVal and is different from the metrics context provided by PlumX Metrics.
Metrics Details
- Citations1
- Citation Indexes1
Article Description
With billions of players, gaming is ubiquitous in everyday life. The growing interest in games has also sparked scientific interest in why people play. Existing measures, however, are focused on specific theories, genres, or games, lack validation, or highlight disordered gaming. Therefore, the Motivation to Play Scale (MOPS) provides a comprehensive scale assessing general gaming motivation. After an item pool was based on a systematic literature review, we evaluated the dimensionality of items and used exploratory factor analysis (N = 562) resulting in 58 items and a 10-factor structure (i.e., creativity/exploration, escapism, competition, prestige, enjoyment, achievement, socializing, boredom, aggression, and skill). Lastly, we cross-validated the structure using confirmatory factor analysis and exploratory structural equation modeling (N = 732). Latent profile analysis identified four gamer types (i.e., casual players, high performers, crafters, and highly involved players). Overall, results suggest that the MOPS is reliable and valid to assess general gaming motivation.
Bibliographic Details
Springer Science and Business Media LLC
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