Prov-DIFF: Play traces analysis through provenance differences
Entertainment Computing, ISSN: 1875-9521, Vol: 52, Page: 100777
2025
- 5Captures
Metric Options: Counts1 Year3 YearSelecting the 1-year or 3-year option will change the metrics count to percentiles, illustrating how an article or review compares to other articles or reviews within the selected time period in the same journal. Selecting the 1-year option compares the metrics against other articles/reviews that were also published in the same calendar year. Selecting the 3-year option compares the metrics against other articles/reviews that were also published in the same calendar year plus the two years prior.
Example: if you select the 1-year option for an article published in 2019 and a metric category shows 90%, that means that the article or review is performing better than 90% of the other articles/reviews published in that journal in 2019. If you select the 3-year option for the same article published in 2019 and the metric category shows 90%, that means that the article or review is performing better than 90% of the other articles/reviews published in that journal in 2019, 2018 and 2017.
Citation Benchmarking is provided by Scopus and SciVal and is different from the metrics context provided by PlumX Metrics.
Example: if you select the 1-year option for an article published in 2019 and a metric category shows 90%, that means that the article or review is performing better than 90% of the other articles/reviews published in that journal in 2019. If you select the 3-year option for the same article published in 2019 and the metric category shows 90%, that means that the article or review is performing better than 90% of the other articles/reviews published in that journal in 2019, 2018 and 2017.
Citation Benchmarking is provided by Scopus and SciVal and is different from the metrics context provided by PlumX Metrics.
Metrics Details
- Captures5
- Readers5
Article Description
A game session comprises a series of user decisions, inputs, and the execution of a strategy to reach specific goals. Tracking generated data of a game session is important for game analytics for developers and players. Game session data can be used for reproducibility, analysis of game traces, understanding player behavior, and improving the outcome in future sessions by learning from mistakes. However, game telemetry can rapidly lead to large amounts of data that can overwhelm the analyst’s ability to analyze it, and it can be difficult to identify the reasons that might have caused a player to lose in that session. This paper proposes a provenance-based automatic debugging approach for game analytics. It identifies possible reasons and discrepancies that might have led a player to lose by contrasting their performance with other players. Our approach also proposes possible insights on how to improve the player’s performance to reach the goal. We integrated our solution into the existing provenance visualization tool Prov Viewer. We provided an experimental study to demonstrate that our approach can identify probable causes that led the player to lose and propose changes to make it work in the next execution.
Bibliographic Details
http://www.sciencedirect.com/science/article/pii/S1875952124001459; http://dx.doi.org/10.1016/j.entcom.2024.100777; http://www.scopus.com/inward/record.url?partnerID=HzOxMe3b&scp=85196962660&origin=inward; https://linkinghub.elsevier.com/retrieve/pii/S1875952124001459; https://dx.doi.org/10.1016/j.entcom.2024.100777
Elsevier BV
Provide Feedback
Have ideas for a new metric? Would you like to see something else here?Let us know