Cooperative multimedia management for participative learning: A case study
New Review of Hypermedia and Multimedia, ISSN: 1740-7842, Vol: 14, Issue: 2, Page: 177-197
2008
- 7Citations
- 30Captures
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Example: if you select the 1-year option for an article published in 2019 and a metric category shows 90%, that means that the article or review is performing better than 90% of the other articles/reviews published in that journal in 2019. If you select the 3-year option for the same article published in 2019 and the metric category shows 90%, that means that the article or review is performing better than 90% of the other articles/reviews published in that journal in 2019, 2018 and 2017.
Citation Benchmarking is provided by Scopus and SciVal and is different from the metrics context provided by PlumX Metrics.
Example: if you select the 1-year option for an article published in 2019 and a metric category shows 90%, that means that the article or review is performing better than 90% of the other articles/reviews published in that journal in 2019. If you select the 3-year option for the same article published in 2019 and the metric category shows 90%, that means that the article or review is performing better than 90% of the other articles/reviews published in that journal in 2019, 2018 and 2017.
Citation Benchmarking is provided by Scopus and SciVal and is different from the metrics context provided by PlumX Metrics.
Article Description
Web 2.0 has definitively twisted roles and rules within processes leading to the final online resources we all can enjoy on the Internet. Producers and consumers of Web contents merged into prosumers, dialectically sharing their knowledge, their experiences, as well as their needs. Such novel dynamics provide a strong spin-off for e-learning methodologies and technologies, by allowing students participation along learning materials life cycle, from simple feedbacks, up to real enrichments of didactical resources. As elsewhere on the Web 2.0 scenario, inclusive aspects of e-learning 2.0 represent either a new challenge or a new opportunity. This paper presents an e-learning 2.0 tool which is able to support users during the collaborative editing of didactical contents, from simple text to compound multimedia. Starting from a resource provided by the lecturer, learners can contribute in adding alternative contents and views, creating a multidimensional information structure. The resulting enriched material can be tailored to a specific user by resorting to automatic adaptation mechanisms. By utilizing typical Web 2.0 interfaces, our system involves all the different actors (lecturers, learning technologists, student support services, staff developers and students) to play a key role in improving the accessibility and, more generally, the effectiveness of learning materials.
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