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A Bezier curve based on path tracking in Computer Generated Force

2015 12th International Conference on Fuzzy Systems and Knowledge Discovery, FSKD 2015, Page: 2459-2463
2016
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Conference Paper Description

Many effective algorithms have been proposed to make efforts in generating the tracking path. However, most of them require human participants and those which don't need human participants are not sufficiently intelligent and effective. A Bezier curve based on path tracking in Computer Generated Force which is free of any human participation is proposed to this paper. Furthermore, it can make the following entity track the leading entity intelligently and effectively by using the Bezier curve to predict the future path of the leading entity. On the basis of Agent, Computer Generated Force entities generate their tracking paths according to the information collected from the simulation environment and the reasoning mechanism. This paper analyzes the triggering factors of the algorithm to predict the leading entity's future path. Then the path of the following entity according to prediction of the leading entity's future path is generated.

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