Virtual reality intervention: A promising deterrent to youth deviancy in Pakistan
2009 2nd International Conference on Computer, Control and Communication, IC4 2009, Page: 1-6
2009
- 1Citations
- 28Captures
Metric Options: CountsSelecting the 1-year or 3-year option will change the metrics count to percentiles, illustrating how an article or review compares to other articles or reviews within the selected time period in the same journal. Selecting the 1-year option compares the metrics against other articles/reviews that were also published in the same calendar year. Selecting the 3-year option compares the metrics against other articles/reviews that were also published in the same calendar year plus the two years prior.
Example: if you select the 1-year option for an article published in 2019 and a metric category shows 90%, that means that the article or review is performing better than 90% of the other articles/reviews published in that journal in 2019. If you select the 3-year option for the same article published in 2019 and the metric category shows 90%, that means that the article or review is performing better than 90% of the other articles/reviews published in that journal in 2019, 2018 and 2017.
Citation Benchmarking is provided by Scopus and SciVal and is different from the metrics context provided by PlumX Metrics.
Example: if you select the 1-year option for an article published in 2019 and a metric category shows 90%, that means that the article or review is performing better than 90% of the other articles/reviews published in that journal in 2019. If you select the 3-year option for the same article published in 2019 and the metric category shows 90%, that means that the article or review is performing better than 90% of the other articles/reviews published in that journal in 2019, 2018 and 2017.
Citation Benchmarking is provided by Scopus and SciVal and is different from the metrics context provided by PlumX Metrics.
Conference Paper Description
Virtual Environments can verily be considered as key component of next-generation systems, because they surpass conventional multi-media thus, allowing an active and responsive interface. The paper suggests that such persuasive computing technology can be effectively used to alter children's attitudes in a predetermined way and an impediment to youth deviancy in Pakistan which is at rife. It can be achieved by applying synthetic characters that will create feeling of social presence by establishing credible and empathic relationship with the user. This association will be used for improvised dramatic exploration of deviancy issues by allowing students to investigate alternative choices and actions in a peaceful environment. In collaboration with partner schools, this Virtual Learning Environment will be evaluated for pedagogical outcomes as well as for emotional and social impact on its child users. ©2009 IEEE.
Bibliographic Details
Institute of Electrical and Electronics Engineers (IEEE)
Provide Feedback
Have ideas for a new metric? Would you like to see something else here?Let us know