Friend∗Chip: A bracelet with digital pet for socially inclusive games for children
UIST 2016 Adjunct - Proceedings of the 29th Annual Symposium on User Interface Software and Technology, Page: 213-214
2016
- 1Citations
- 24Captures
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Example: if you select the 1-year option for an article published in 2019 and a metric category shows 90%, that means that the article or review is performing better than 90% of the other articles/reviews published in that journal in 2019. If you select the 3-year option for the same article published in 2019 and the metric category shows 90%, that means that the article or review is performing better than 90% of the other articles/reviews published in that journal in 2019, 2018 and 2017.
Citation Benchmarking is provided by Scopus and SciVal and is different from the metrics context provided by PlumX Metrics.
Conference Paper Description
Learning in groups have different potential benefits for children. They have the opportunity to solve problems together, to share experiences and to develop social skills. However, from teachers point of view, creating a safe and inclusive positive environment for children is not an simple task since each child has differences that represent a challenge for implementing effectively group dynamics. The focus of this work is the design of a system that motivates children to approach to others and create opportunities of social interaction. The system creates a fun and enjoyable situation that is always supervised by the teacher, who can monitor and change the group dynamics at any moment during the activity.
Bibliographic Details
Association for Computing Machinery (ACM)
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