Cloud Gaming and Virtual Machine Placement: A Comprehensive Survey
SSRN, ISSN: 1556-5068
2023
- 58Usage
Metric Options: Counts1 Year3 YearSelecting the 1-year or 3-year option will change the metrics count to percentiles, illustrating how an article or review compares to other articles or reviews within the selected time period in the same journal. Selecting the 1-year option compares the metrics against other articles/reviews that were also published in the same calendar year. Selecting the 3-year option compares the metrics against other articles/reviews that were also published in the same calendar year plus the two years prior.
Example: if you select the 1-year option for an article published in 2019 and a metric category shows 90%, that means that the article or review is performing better than 90% of the other articles/reviews published in that journal in 2019. If you select the 3-year option for the same article published in 2019 and the metric category shows 90%, that means that the article or review is performing better than 90% of the other articles/reviews published in that journal in 2019, 2018 and 2017.
Citation Benchmarking is provided by Scopus and SciVal and is different from the metrics context provided by PlumX Metrics.
Example: if you select the 1-year option for an article published in 2019 and a metric category shows 90%, that means that the article or review is performing better than 90% of the other articles/reviews published in that journal in 2019. If you select the 3-year option for the same article published in 2019 and the metric category shows 90%, that means that the article or review is performing better than 90% of the other articles/reviews published in that journal in 2019, 2018 and 2017.
Citation Benchmarking is provided by Scopus and SciVal and is different from the metrics context provided by PlumX Metrics.
Article Description
Cloud computing is profoundly transforming the way IT services are implemented and provided to end-users. Gaming services are not exempt from this new trend. In fact, with cloud gaming or Gaming as a Service, players can enjoy a high-quality gaming experience even while using low-end devices with limited processing capabilities. However, achieving the delicate balance between gamers’ quality of experience and the provider’s net profit poses challenges in optimizing the cloud gaming experience. Implementing procedures and strategies to use the most suitable cloud servers and efficiently utilize their resources can help achieve such a balance. This entails allocating each player’s virtual machine to an appropriate physical server, simultaneously optimizing objectives like reducing resource waste, minimizing power consumption, and decreasing network transmission delays. In this article, we offer a thorough review of recent research on the Virtual Machine Placement (VMP) problem in the context of cloud gaming. We explore various facets, encompassing the architecture of cloud gaming, optimization methodologies, and cloud gaming services. Readers will acquire a comprehensive understanding of the challenges in cloud gaming research, with a specific focus on how optimizing the VMP problem can contribute to resolving associated issues.
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