Video games and disability—a risk and benefit analysis
Frontiers in Rehabilitation Sciences, ISSN: 2673-6861, Vol: 5, Page: 1343057
2024
- 35Captures
- 1Mentions
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Example: if you select the 1-year option for an article published in 2019 and a metric category shows 90%, that means that the article or review is performing better than 90% of the other articles/reviews published in that journal in 2019. If you select the 3-year option for the same article published in 2019 and the metric category shows 90%, that means that the article or review is performing better than 90% of the other articles/reviews published in that journal in 2019, 2018 and 2017.
Citation Benchmarking is provided by Scopus and SciVal and is different from the metrics context provided by PlumX Metrics.
Metrics Details
- Captures35
- Readers35
- 35
- Mentions1
- News Mentions1
- 1
Most Recent News
Michigan State University Reports Findings in Medical Technology (Video games and disability-a risk and benefit analysis)
2024 APR 02 (NewsRx) -- By a News Reporter-Staff News Editor at Electronics Daily -- New research on Health and Medicine - Medical Technology is
Review Description
Purpose: Over the past decades, video games have become a substantial part of the entertainment industry. While ubiquitous, video game participation remains low among people with disabilities amid potential negative effects. This article analyzes the risks and benefits that video games may present to individuals with disabilities. Methodology: In this conceptual article, we explored the literature pertaining to video games and disability. To better understand the impact of video games on individuals with disabilities, we focused on the unique features of video games through the lens of the Self-Determination Theory. Findings: Our findings show that individuals with disabilities are most at risk from excessive video game use, leading to increased aggression, sedentary behavior, and negative impact on academic performance. Identified benefits include promoting physical rehabilitation and psychological well-being, improving cognitive abilities and emotional regulation, and utility in promoting exercises, and managing chronic pain. Originality: This article presents a number of strategies and resources to help guide individuals with disabilities, educators, practitioners, and researchers in maximizing the benefits of video games while controlling the risks.
Bibliographic Details
http://www.scopus.com/inward/record.url?partnerID=HzOxMe3b&scp=85187897110&origin=inward; http://dx.doi.org/10.3389/fresc.2024.1343057; http://www.ncbi.nlm.nih.gov/pubmed/38496777; https://www.frontiersin.org/articles/10.3389/fresc.2024.1343057/full; https://dx.doi.org/10.3389/fresc.2024.1343057; https://www.frontiersin.org/journals/rehabilitation-sciences/articles/10.3389/fresc.2024.1343057/full
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