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Elicitation of Content Layout Preferences in Virtual 3D Spaces Based on a Free Layout Creation Task

Electronics (Switzerland), ISSN: 2079-9292, Vol: 12, Issue: 9
2023
  • 7
    Citations
  • 0
    Usage
  • 9
    Captures
  • 2
    Mentions
  • 0
    Social Media
Metric Options:   Counts1 Year3 Year

Metrics Details

  • Citations
    7
  • Captures
    9
  • Mentions
    2
    • Blog Mentions
      1
      • 1
    • News Mentions
      1
      • 1

Most Recent Blog

Electronics, Vol. 12, Pages 2078: Elicitation of Content Layout Preferences in Virtual 3D Spaces Based on a Free Layout Creation Task

Electronics, Vol. 12, Pages 2078: Elicitation of Content Layout Preferences in Virtual 3D Spaces Based on a Free Layout Creation Task Electronics doi: 10.3390/electronics12092078 Authors:

Most Recent News

Obuda University Researcher Reports Research in Electronics (Elicitation of Content Layout Preferences in Virtual 3D Spaces Based on a Free Layout Creation Task)

2023 MAY 12 (NewsRx) -- By a News Reporter-Staff News Editor at Electronics Daily -- Investigators discuss new findings in electronics. According to news originating

Article Description

Three-dimensional virtual reality (VR) environments, whether operating on desktop platforms or immersive screens, have been recognized for enabling novel and extremely engaging methods of interacting with digital content across various fields of application. Studies conducted over the past several years have also consistently suggested that utilizing 3D in contrast to 2D interfaces can lead to enhancements in multiple performance dimensions. These enhancements encompass better understanding and retention of information, increased capacity for inventive and efficient collaboration, and the ability to execute workflows that integrate numerous information sources more quickly. At the same time, how digital content such as documents, audio–visual content and web browsers are integrated into 3D spaces is often decided by the creators of the spaces based on either aesthetic considerations, or on a case-by-case basis depending on the workflow. In this paper, we present the results of an experiment we conducted to better understand how users prefer to arrange digital content in their 3D environments, depending on the subject matter, the format of the content (e.g., text-based, image, or audio–visual) and the 3D objects within the space. The results of the experiment presented in the paper can help inform future 3D VR design methodologies and may also provide support for automated content arrangement solutions.

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