Human–Wild Boar Coexistence: A Role-Playing Game for Collective Learning and Conflict Mitigation
Sustainability (Switzerland), ISSN: 2071-1050, Vol: 16, Issue: 9
2024
- 9Captures
- 1Mentions
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Example: if you select the 1-year option for an article published in 2019 and a metric category shows 90%, that means that the article or review is performing better than 90% of the other articles/reviews published in that journal in 2019. If you select the 3-year option for the same article published in 2019 and the metric category shows 90%, that means that the article or review is performing better than 90% of the other articles/reviews published in that journal in 2019, 2018 and 2017.
Citation Benchmarking is provided by Scopus and SciVal and is different from the metrics context provided by PlumX Metrics.
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- Captures9
- Readers9
- Mentions1
- Blog Mentions1
- 1
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Sustainability, Vol. 16, Pages 3551: Human–Wild Boar Coexistence: A Role-Playing Game for Collective Learning and Conflict Mitigation
Sustainability, Vol. 16, Pages 3551: Human–Wild Boar Coexistence: A Role-Playing Game for Collective Learning and Conflict Mitigation Sustainability doi: 10.3390/su16093551 Authors: Deborah Coz Raphaël Mathevet
Article Description
Wild boars have become a common yet controversial species in France, where the main response to the species’ development and the problems it may cause is an increased hunting effort. However, wild boars are an extremely adaptive species, and their response to human activities (including hunting) is not fully understood. Moreover, hunting may be a source of conflict with other stakeholders and a topic for public debate, which questions its sustainability. To discuss wild boar behaviour, as well as (other) means to coexist with these animals, we developed a role-playing board game framed around wild boars and hunting. In this paper, we outline the design of the WILD BOAR(D) GAME and reflect on the first three game sessions, which we conducted in our research areas (Gorges du Gardon and Camargue Biosphere Reserves, France). We show that a continuous back and forth between the game and reality allows the participants to elicit their knowledge as well as learn from the other participants, which contributes to filling in the knowledge gaps identified previously in the game design as well as mitigating conflicts regarding wild boars. Finally, we discuss the interest of including wild boars as a role in itself to reflect on their agency.
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