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SSRN
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Real-Money Trade of Virtual Assets: Ten Different User Perceptions

SSRN Electronic Journal
2005
  • 37
    Citations
  • 5,074
    Usage
  • 69
    Captures
  • 0
    Mentions
  • 0
    Social Media
Metric Options:   Counts1 Year3 Year

Metrics Details

  • Citations
    37
    • Citation Indexes
      37
  • Usage
    5,074
    • Abstract Views
      3,927
    • Downloads
      1,147
  • Captures
    69
    • Readers
      68
    • Exports-Saves
      1
      • SSRN
        1
  • Ratings
    • Download Rank
      37,761

Article Description

In massively multiplayer online games and similar virtual worlds, virtual assets such as accounts, currencies and items are increasingly being traded for real money. The phenomenon is controversial: while some players support it, many feel strongly against it. In this paper I describe different ways in which players perceive real-money trade and explain why a player might hold a particular view by referring to related research on player motivations. The results should help designers choose their strategy towards virtual asset trade and understand how the audience is likely to react to it.

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